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Thread Statistics | Show CCP posts - 41 post(s) |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
340

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Posted - 2014.06.11 13:50:00 -
[1] - Quote
Question for people who find the blueprint list too inclusive (large as a result), are the filters at the top insufficient? We are exploring ways of filtering down to BPCs vs BPOs, but currently you could filter down to blueprints within a specific container or location quite easily.
Also on a more general note since people are bringing it up, one of the things that should come within the next round of updates is what we are dubbing a visualization mode, which will be indicated much more clearly than it currently is.
The idea is that any element that is just for visualization of a "what if" scenario will be red on the UI and can be reset. For example for:
Quote:Quintessen wrote:
(1)
I can select a blueprint on my hanger floor and bring up the industry UI for it even when I'm not in a station that has an industry facility. After faffing around with all the various options, I get an error popup when I try to start the job. It would be better to get an error before the industry UI appears. I'm torn between this and just not giving the option to perform that action on the blueprint. The former at least allows the player to understand why it's not allowed. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
340

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Posted - 2014.06.11 14:01:00 -
[2] - Quote
ElectronHerd Askulf wrote:CCP RubberBAND wrote:
Also on a more general note since people are bringing it up, one of the things that should come within the next round of updates is what we are dubbing a visualization mode, which will be indicated much more clearly than it currently is.
The idea is that any element that is just for visualization of a "what if" scenario will be red on the UI and can be reset.
The 'Visualization Mode' will allow us to change the installation, then?
Yes. Current plan is, Facility, Blueprint, Teams, ME and TE.
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
342

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Posted - 2014.06.20 15:07:00 -
[3] - Quote
Just as a note, since it's been a couple of days since any developer has replied, but we are watching this thread closely and CCP Nullabor is working really hard to try and fix:
Error.MISMATCH_COST
The team also recently (Wednesday) went through the feedback raised here and are working on planning it into the remaining development time. Remember to check the client regularly as we are updating daily (except the weekends usually), so there is usually a fix or some new tweak in to test.
Also we see numerous people reporting that certain information is not updating on changes. We have a few bugs to fix here as the UI should reload automatically for most changes. Please keep reporting issues though (either here or via bug reports) when you see something is broken. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.02 16:56:00 -
[4] - Quote
Kenneth Feld wrote:CCP Nullarbor wrote:Kenneth Feld wrote:Not sure where this goesGǪ.
I can't see anywhere how to set tax on production lines in stationGǪ
I can't see production lines at all, I mean, I can produce something, but I can't see how many jobs, i can't restrict jobsGǪ
Basically, other than ptting jobs into build, i can't interface with the production lines of the outpost at all Setting tax on outposts still needs to be done. We will have it in for the Crius release. Any update on this? Still don't see anything on SiSi
Still not done. People were implementing this today, should be in by the end of the week.
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.02 17:01:00 -
[5] - Quote
On a more general note, we are still working our way through a number of tweaks, fixes and final feature implementations.
I have been tagging a number of comments in this thread as either defect work to be fixed, iteration stories on the project for Crius or future plans, going to go over them very soon with CCP Optimal and CCP Arrow.
We are hoping to by some point late next week to clean up these thread, consolidate all the known issues into a new thread and let you guys know when we are winding down in preparation for release (I.e. line in the sand). As it stands the team is burning away at the remaining features and defects so keep checking back regularly to see if your specific issue has been addressed. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.04 10:49:00 -
[6] - Quote
Nalha Saldana wrote:There needs to be a bpo/bpc filtering system when looking at blueprints tab in the industry UI. Especially when looking in List view its hard to tell them apart.
The UI doesnt update nearly as much as it needs to, even when you jump it doesnt update to the station you are in and the blueprint list set to "current station" shows you the blueprints in the station you were last in.
Sure you have made tons of updates to make this fancy good looking UI, it saves a ton of clicks for sure but it doesnt give me any new information. I want a UI that can at least help me a tiny bit to know which option is better for me.
I want a estimated profit by comparing your average unit price of input and output minus production fees, its all there and would be super easy for you to implement.
This should not only be there for manufacturing but the super complex invention system could really need some simple built in math for the resulting blueprint.
These points get raised fairly often so let me address them specifically.
- We will add a filter to allow you to view only BPO's or BPC's if you so with
- Related to BPC stacks, we have an iteration planned that would stack BPC's in the view into a single entry, then allow you to do some cool stuff with it, unfortunately not going to make it for Crius
- There are numerous open defects regarding how often the UI refreshes. We have yet to address those, but will do so before release.
- We made a conscious decision about obfuscating the estimated price of the input and output because we don't want to discourage people doing small scale Industry (if you mine minerals yourself or with friends, you might consider them "free"), and medium to large scale Industrialists are probably calculating their costs outside in dedicated spreadsheet, we can't reasonably compete with
- After Crius both Reverse Engineering and Invention are next on our list for some significant love, this includes UI and gameplay
Kenneth Feld wrote:
Can you give us an idea on the feature set?
Will it be like POCO tax, where we can control tax by station owner settings?
Also as a general point. We probably won't get the settings window for Outposts in before the weekend, but the intention is for it to be closer to the POCO settings window you know and love. Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.04 15:58:00 -
[7] - Quote
Note also that we have updated the known issues thread. So it should be up to date as of today.
Feel free to poke me on: Twitter |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346

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Posted - 2014.07.17 16:31:00 -
[8] - Quote
As a heads up, we are going to clean up a bunch of these threads, by locking them and consolidating the discussion into fewer threads.
The release is now less than 5 days away and people are working incredibly hard to wrap up the final features and defects. So expect Singularity to be back up (fingers crossed) later today with a close to final build and the known issues thread to get updated with the final things we know about (not many outstanding at this point).
That being said, development will not stop with the release and we will have to push things either into updates or bigger release depending on the risk, but expect continued improvement and work to happen on all Industry fronts up to and well beyond Crius on the 22nd.
Patch notes should go live before the weekend together with a blog summarizing many of the changes you can and cannot expect in this release. Feel free to poke me on: Twitter |
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